Rule Number 21

Signal 5 Signal 6 Signal 14

BALL OUT OF PLAY

.1 Sideline and overhead obstacle: When any part of the ball touches the physical sideline or the vertical plane of the physical sideline, or touches any overhead obstacle, the team that was not the last to touch it with their paddle, kayak or person is awarded a sideline-throw.
.1.1. If the physical sideline is moved out of position as a consequence of normal play, the boundary including the vertical plane above moves with it. Signals 5 and 14 apply.
.1.2 Sideline-throw. The player taking the throw must position their kayak at the point of exit of the ball or the point on the sideline nearest to the point of contact of an overhead-obstacle.
.2 Goal-line: Either a goal-line or corner throw will be awarded when any part of the ball touches the vertical plane of the front of the goal frame between the corner markers, except where a ball rebounds off the goal frame (not the goal supports) into the playing area or where a goal is scored.
.1. Goal line throw: When the ball goes out over the teams own goal line and has been last touched by the other team then a goal line throw will be awarded. Signals 6 and 14 apply. The player taking the throw must be positioned with their kayak on the goal line.
.3 Corner-throw: When the ball goes out over the teams own goal line and was last touched by their own team then a corner throw will be awarded. Signals 5 and 14 apply. The player taking the throw must be positioned with their kayak in the corner of the playing area.

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COMMENCEMENT OF PLAY (Rule 20)

Rule  20

.1 At the beginning of each game, four (4) players will line up ready to start, stationary and with some part of their kayaks on their own goal line.
.2 The referee will blow the whistle to start play and then release or throw the ball into the centre of the playing area.
.3 If the ball

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